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Guitar Hero Turns 20 – The Plastic Guitar That United Generations Among Rock Fans

It has been 20 years since the legendary game hit the market across the Atlantic, providing everyday gamers the opportunity to become a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.

Created by Harmonix, the game provided users with a guitar-shaped controller to match coloured notes scrolling down the display synchronized to the music. Every sequence corresponded to particular chords, creating the feel of a genuine live show.

Harmonix had already tried its hand with rhythm games before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series that had a remarkable influence on numerous of the artists featured, showcasing decades-old bands to a new generation of younger players.

A former executive, former COO from the developer, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he says. “Even with the publishing rights alone, it proved nearly impossible. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. However, when the game became a hit, and record sales airtime increased, everyone wanted to participate.”

He continues: “One of the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the songs they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers the way the game revived classic rock back into vogue: “Guitar Hero provided a bigger, new demographic. Typically this had been considered outdated material, but then once it got included in the title and teenagers were finding it, suddenly it was cool. That legitimised the genre, eliminating the outdated tag. It provided all our music a new life.”

In 2008, the band's first record was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group as they went on US tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on their music collections and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said to have made the group more money compared to their records. It sold well over 500,000 units upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is difficult enough on the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. They claimed requiring nine months to accomplish.

“The game is a fun, fantasy thing. If you play other games, it doesn't imply you ought to use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

DragonForce previously wrapped up a successful tour when their hit was featured in the third game, yet he explains it made them a household name. “I remember the record label calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it has risked eclipsing everything else accomplishments. Last year, the track was used in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Impact of a Plastic Guitar

Top-tier marketing, be it for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a music icon on the stage. Since the beginning, the co-founders felt that humans have a natural urge to make music, and they wanted to use technology to allow people to do it”.

Most installments came out over a mere half-decade between 2005 and 2010, including derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.

Games like the fan project and Fortnite Festival have maintained the scene alive, and there’s set to be something from the original publisher in development. A new studio has entered production on its debut rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“We thought those games might become like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”

By

Victoria Ward

Sports analyst and betting enthusiast with 8 years of experience in European football leagues.

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